Acceptability and feasibility of virtual reality to promote health literacy in primary care from the health professional's view: A qualitative study

Patient Educ Couns. 2024 Jun:123:108179. doi: 10.1016/j.pec.2024.108179. Epub 2024 Feb 13.

Abstract

Objective: The development of health literacy is important in the management of chronic pain and virtual reality may be an effective medium for its development. This study aims to understand the usability and acceptability of a virtual reality-based pain education system for the facilitation of health literacy.

Methods: Semi-structured interviews were conducted with health professionals who had used a VR-based pain education system within their clinical practice, to explore perceptions of feasibility. Data collection and analyses were informed by the Unified Theory of Acceptance and Use of Technology and the Integrated Model of Health Literacy.

Results: From 10 participants, the VR-based system was considered feasible in providing immersive experiential learning which addressed patient understanding and health-related communication.

Conclusion: VR appears to be perceived as an acceptable and feasible technology to support the development of health literacy in people with chronic pain. Its largest perceived benefit was its capacity to provide an immersive and entertaining alternative to conventional methods of pain education.

Practice implications: Virtual reality is considered as a feasible method of facilitating patient understanding and health-related communication related to chronic pain. Feasibility of such a tool relies clinically on time available, social expectations of VR, and the role of immersive and experiential learning within the management of chronic pain.

Keywords: Chronic pain; Health literacy; Patient education as topic; Virtual reality.

MeSH terms

  • Chronic Pain*
  • Feasibility Studies
  • Health Literacy*
  • Health Promotion
  • Humans
  • Primary Health Care
  • Virtual Reality*