Biomechanical Analysis of Volleyball Players' Spike Swing Based on Deep Learning

Comput Intell Neurosci. 2022 Aug 4:2022:4797273. doi: 10.1155/2022/4797273. eCollection 2022.

Abstract

Deep learning is to learn the inherent laws and representation levels of sample data. The information obtained during these learning processes is of great help in the interpretation of data such as text, images, and sounds. Through the deep learning method, the image features are learned independently, and feature extraction is realized, which greatly simplifies the feature extraction process. It uses deep learning technology to capture the motion of volleyball players and realizes the recognition and classification of motion types in the data. It finds the characteristics and deficiencies of the current volleyball players' spiking skills by comparing the test data of 8 volleyball players' spiking skills and biological analysis. The results show that the front and rear spiking balls with double-arm preswing technology have very obvious technical differences. In the take-off stage, there was no significant difference in the buffering time, the kick-off time, and the take-off time in the front and rear row spikes of the A-type. The buffer time of the B-type spike is 0.26 s in the front row and 0.44 s in the rear row. The range of motion of the front row spike is greater than the range of motion of the back row spike. In the air hitting stage, the range of action of the back row spiking is larger than that of the front row spiking, but the range of action of the back row is greater than that of the front row spiking.

Publication types

  • Retracted Publication

MeSH terms

  • Deep Learning*
  • Volleyball*