Virtual reality promotes greater improvements than video-stimulation screen on perceptual-cognitive skills in young soccer athletes

Hum Mov Sci. 2021 Oct:79:102856. doi: 10.1016/j.humov.2021.102856. Epub 2021 Aug 11.

Abstract

Background The literature has shown the positive effect of virtual reality (VR) in percepto-cognitive skills. However, the literature lacks findings about at what extent VR would be better than video. Purpose This study aimed to analyze the chronic effect of VR and video-stimulation screen training on passing decision-making, visual search behavior, and inhibitory control performance in young soccer athletes. Method A total of 26 young soccer players underwent an 8-week training protocol after being randomly assigned to the VR (n = 13) or video-screen (VID, n = 13) group. Passing decision-making, visual search behavior, and inhibitory control performance were measured before and after both interventions. Results A group x time interaction was found for decision-making performance (p < 0.01) and visual search behavior (p < 0.01). Both groups improved both decision-making performance (p < 0.01) and visual search behavior (p < 0.01); however, greater improvements were verified in VR (p < 0.01). Both VR and VID improved inhibitory control (p < 0.01), but no group interaction effect was observed (p > 0.05). Conclusion Our results suggest that VR leads to greater improvements in decision-making and visual search behavior in young soccer athletes than VID.

Keywords: Brain; Cognition; Sports psychology; Team sports; Visual search.

MeSH terms

  • Athletes
  • Cognition
  • Decision Making
  • Humans
  • Soccer*
  • Virtual Reality*