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    IEEE Trans Vis Comput Graph. 2009 Mar-Apr;15(2):339-50.

    Robust high-resolution cloth using parallelism, history-based collisions, and accurate friction.

    Selle A, Su J, Irving G, Fedkiw R.

    Stanford University, Industrial Light + Magic, Stanford, CA 94305, USA. aselle@cs.stanford.edu

    In this paper we simulate high resolution cloth consisting of up to 2 million triangles which allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also influenced by object collision and self collision, we propose a more accurate model for cloth-object friction. We also propose a robust history-based repulsion/collision framework where repulsions are treated accurately and efficiently on a per time step basis. Distributed memory parallelism is used for both time evolution and collisions and we specifically address Gauss-Seidel ordering of repulsion/collision response. This algorithm is demonstrated by several high resolution and high-fidelity simulations.

    PMID: 19147895 [PubMed - indexed for MEDLINE]

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