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Hum Factors. 2008 Apr;50(2):322-31.

Motion sickness and postural sway in console video games.

Author information

  • 1School of Kinesiology, University of Minnesota, Minneapolis, Minnesota 55455, USA. tas@umn.edu

Abstract

OBJECTIVE:

We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness.

BACKGROUND:

There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation).

METHOD:

Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display).

RESULTS:

Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness.

CONCLUSION:

The results indicate that console video games carry a significant risk of motion sickness.

APPLICATION:

Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.

PMID:
18516842
[PubMed - indexed for MEDLINE]
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