Texture synthesis-by-analysis with hard-limited Gaussian processes

IEEE Trans Image Process. 1998;7(11):1615-21. doi: 10.1109/83.725369.

Abstract

A twin stage texture synthesis-by-analysis method is presented. It aims to approximate first- and second-order distributions of the texture, accordingly to the Julesz conjecture. In the first stage, the binary textural behavior of a given prototype is represented by means of a hard-limited Gaussian process. In the second stage, the texture is synthesized by passing the binary hard-limited Gaussian process through a linear filter followed by a zero memory histogram equalizer.

Publication types

  • Letter