Game design in virtual reality systems for stroke rehabilitation

Stud Health Technol Inform. 2007:125:146-8.

Abstract

We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Computer Simulation*
  • Home Care Services
  • Humans
  • Stroke Rehabilitation*
  • Sweden
  • User-Computer Interface*