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J Appl Behav Anal. 1972 Spring; 5(1): 45–51.
doi: 10.1901/jaba.1972.5-45.
PMCID: PMC1310724
Good-behavior game: a replication and systematic analysis1
Michael B. Medland and Thomas J. Stachnik
Michigan State University
Michigan Department of Mental Health
1This study was conducted while the first author was a teacher in the Tekonsha Community School System, Tekonsha, Michigan. The authors express appreciation to Mr. Keith Clark, Principal, for his cooperation in allowing the undertaking of the study. We are especially grateful to Miss Aileen Fausel and Miss Teresa McAtee for their assistance during the study. Reprints may be obtained from Thomas J. Stachnik, Department of Psychiatry, Michigan State University, East Lansing, Michigan 48823.
Abstract
A good-behavior game was implemented in a fifth-grade reading class consisting of two groups of 14 students each. After the presentation of the game, reversal and component analysis phases were instituted. Game components included rules, lights (response feedback), and group consequences of extra recess and extra free time. Student observers recorded the dependent variables which included talking-out, disruptive, and out-of-seat behaviors. The results show that the game reduced the dependent measures from their baseline rate by almost 99% for one group and 97% for the other. The component analysis revealed that after association in the game, the stimulus components of rules and lights were effective in reducing the dependent behaviors.
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Selected References
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