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J Appl Behav Anal. 1981 Spring; 14(1): 89–93.
doi: 10.1901/jaba.1981.14-89.
PMCID: PMC1308189
Effect of the good behavior game on disruptive library behavior
Jill E. Fishbein and Barbara H. Wasik
University of North Carolina at Chapel Hill
Abstract
A modification of the good behavior game was used to reduce disruptive behaviors during a weekly library period of children in a fourth-grade class. Modifications included student input in designing rules, attempts to state rules in positive terms, observation of class behavior in the experimental (library) setting as well as in a comparison (classroom) setting, and librarian involvement in instituting the game coupled with teacher involvement in delivering reinforcers. Reinforcers consisted of special classroom activities conducted by the teacher with winning team members. Modification of the good behavior game did not detract from its effectiveness in reducing disruptive and off-task behavior.
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Selected References
These references are in PubMed. This may not be the complete list of references from this article.
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