Results: 4

3.
Figure 4

Figure 4. The Experimenter Knocks Over The Pens And A Participant Kneels To Help Pick Up Pens.. From: Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior.

In Panel A, the experimenter is “accidentally” knocking over the pens; in Panel B, a participant gets out the chair and kneels to help pick up the pens. Note: The images are slightly blurry as the surveillance cameras do not capture in high resolution.

Robin S. Rosenberg, et al. PLoS One. 2013;8(1):e55003.
4.
Figure 1

Figure 1. Participant flying in VR.. From: Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior.

This figure shows: (A) The labels the Head Mounted Display, which renders the virtual world on two screens, one for each of the participant’s eyes; (B) The optical tracking markers are labeled. One marker is placed on the participant’s head and two are placed in the participant’s hands. These markers track X,Y, Z position; When the participant raises her hands above her head, she flies higher in the virtual city; (C) One of the eight motion-capture cameras that track the optical marks; and (D) The orientation tracker for head rotation.

Robin S. Rosenberg, et al. PLoS One. 2013;8(1):e55003.

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