NCBI C++ Toolkit Cross Reference

  C++/include/gui/widgets/seq_graphic/object_based_glyph.hpp


#ifndef GUI_WIDGETS_SEQ_GRAPHIC___OBEJCT_BASED_GLYPH__HPP #define GUI_WIDGETS_SEQ_GRAPHIC___OBEJCT_BASED_GLYPH__HPP /* $Id: object_based_glyph.hpp 19580 2009-07-13 12:28:06Z wuliangs $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Author: Liangshou Wu * */ /** * File Description: */ #include <corelib/ncbistr.hpp> #include <gui/gui_export.h> #include <gui/opengl/gltypes.hpp> #include <objects/seqloc/Seq_loc.hpp> BEGIN_NCBI_SCOPE class NCBI_GUIWIDGETS_SEQGRAPHIC_EXPORT IObjectBasedGlyph { public: typedef vector<TSeqRange> TIntervals; virtual ~IObjectBasedGlyph() {} /// access the position of this object. virtual const objects::CSeq_loc& GetLocation(void) const = 0; /// access our core component - we wrap an object(s) of some sort. /// This returns the object at a given sequence position; this is useful if /// the layout object wraps more than one object virtual CConstRef<CObject> GetObject(TSeqPos pos) const = 0; /// retrieve CObjects corresponding to this CSeqGlyph. virtual void GetObjects(vector<CConstRef<CObject> >& objs) const = 0; /// check if the wrapped object(s) is the one. virtual bool HasObject(CConstRef<CObject> obj) const = 0; /// return signature for this glyph. virtual string GetSignature() const = 0; /// access sub-intervals (if any). virtual const TIntervals& GetIntervals(void) const = 0; }; END_NCBI_SCOPE #endif // GUI_WIDGETS_SEQ_GRAPHIC___OBEJCT_BASED_GLYPH__HPP

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